
lnsgdq
i(U), ^bN
i(), œ Punch.wav
i(), Abp[ Punch.wav
ӂ̃obg, obg
obg, obg
̃obg, obg
̃obg(),  Crash.wav
tCp, tCp
tCp(), _[W Tub.wav
Ƃт̃tCp, tCp
Ƃт̃tCp(), _[W Tub.wav
VbNK, sXg
VbNK(), _[W
GAK, sXg
S(U), œ
S(),  FightHit(1).wav
AVK\[h, {
j`s`m`, 쑾
XOVbg, XOVbg
u[, u[
yVPbg(U),  Anime\Bullet\EFFECT_Missile01.bmp 32
yVPbg(), 
{, e;l`o
X[p[{, e;l`o唚
[U[r[, [U[K
fXr[, r[Ct
ojt@CA[(U), @  Breath.wav;l`o 
ojt@CA[(),  
ojt[Y(U), @  EvilEye.wav
ojt[Y(), 
ojt[Y(U), @  EvilEye.wav
ojt[Y(),  Storm.wav
ojt[Y(NeBJ),  Ice.wav;  Glass.wav
ojr[(U), @  Beam.wav
ojr[(), r[ 
ojr[(U), @  Beam.wav
ojr[(), r[ 
ojr[(U), @  Beam.wav
ojr[(),  
ojT_[(U), @  Thunder.wav
ojT_[(), @퓬Aj_U 胆jbghc
ojT_[(U), @  Thunder.wav
ojT_[(), d
TCRubN(U), @  Hittyuu.wav
TCRubN(), -
fBtFX_E(U), @  Hittyuu.wav
fBtFX_E(), -
fBtFX_E(U), @  Hittyuu.wav;l`o EvilEye.wav
fBtFX_E(), -
݂񂶂(U), @  Hittyuu.wav
݂񂶂(), -
uCVbN(U), @  Hittyuu.wav
uCVbN(), -
##### ̑
ԖC, LmC
EXv[(), M֒e
EXv[, l`o 
X[p[Xv[(), M֒e
X[p[Xv[, l`o 
ł̃Cg,  
m~Ƃ, q 
##### Gp
̕s̍U(U), @  Hittyuu.wav;3;@  Hittyuu.wav;@  Hittyuu.wav
̕s̍U(), d͈k Fold.wav
̕s̍U(), KE 
̕s̍U(), @W   Interference.wav
̕s̍U(), d  Breath.wav
̕s̍Ul(U), l`oI[ 
̕s̍Ul(), d͈k Fold.wav
̕s̍Ul(), KE 
̕s̍Ul(), @W   Interference.wav
̕s̍Ul(), d  Breath.wav
O(U), ^bN
O(), _[W Punch.wav
, ق
AU(U), ^bN
AU(), _[W Punch.wav
\(U), U艺낵
\(),  Crash.wav
Ō̈ꌂ(U), X[p[^bN 
Ō̈ꌂ(), X[p[^bN ;
j(U), h
j(), h
Őj(U), h
Őj(), -
΂̑f(U), A
΂̑f(), -
t, g Whiz.wav
svcȃKz, u܂̕ꂿAĂ邼Iv;g Whiz.wav
svcȋѐ, g Roar.wav
|t, g Whiz.wav
\(U), U镐ˌ -.bmp Engine.wav
\(),  Crash.wav
rCKX, l`o Engine.wav
Rオ遃l, l`o
Rオ(U),   Ώۃjbghc
Rオ(U), 
z(U), U镐ˌ -.bmp Whiz.wav
z(), z 
##### AreB
CtAbv(gp), @ 
CtAbv(), 񕜖@
CtAbv(gp), @ 
CtAbv(),   EvilEye.wav;񕜖@
CtAbv(gp), @ 
CtAbv(), qW ;񕜖@
q[O(gp), @ 
q[O(), 񕜖@A
q[O(gp), @ 
q[O(), 񕜖@A
ItFXAbv(gp), @ 
ItFXAbv(), I[㏸ 
fBtFXAbv(gp), @ 
fBtFXAbv(), I[㏸ 
U(TCRV[h), oA
